Ranked Matchmaking
Ranked vs Casual
Section titled “Ranked vs Casual”- Ranked uses real stake ($SOL or $SOLZ).
- Casual is free-to-play and onboarding-focused.
Read casual details: Casual & Objective Modes.
Core Rule: Stake = HP
Section titled “Core Rule: Stake = HP”In ranked, the amount you stake is your HP pool. Same as to everyone, and you will find matchmaking to similar stake only.
- Example tiers:
0.1 SOL,0.5 SOL,10 SOL. - Matchmaking groups players by the same stake tier.
- Bigger tier means bigger risk and reward.
Weapon Balance Guardrails
Section titled “Weapon Balance Guardrails”Weapon rarity affects damage, but tier limits prevent low-stake abuse.
- Low-tier rooms cannot equip extreme high-tier weapons.
- A weapon that can one-shot low-stake lobbies is blocked from that tier.
- This keeps early tiers skill-based instead of wallet-based.
Related: NFT Assets.
Extraction Flow
Section titled “Extraction Flow”Kill Reward
Section titled “Kill Reward”- Default: killer receives
60%of victim remaining HP. - Can scale to
80%through subscription logic that replaces part of dev share. (TBA)
Evacuation
Section titled “Evacuation”- You can evacuate with current HP through some spots.
- Channel window: around
3-5s(balance-tunable). - During channel: vulnerable and cannot fight back.
Result: the final winner is not always the most profitable player.
Disconnect Risk
Section titled “Disconnect Risk”- If a player disconnects, their character remains in-world.
- They can still be killed and lose stake.
CP, WANTED, and Leaderboard Power
Section titled “CP, WANTED, and Leaderboard Power”Ranked performance feeds CP (Contribution Points / Bounty power).
- Higher CP pushes you up the WANTED leaderboard.
- Top positions can receive live fee share from match flows.
- Top players also receive a small power bonus (currently around
+3%, tunable).
Technical behavior: Real-time WANTED System.
Current Distribution Snapshot
Section titled “Current Distribution Snapshot”From kill/match value flow:
60%to killer by default (up to 80%with modifier path).- Remaining
40%split:20%dev share (planned to be replaced over time by Yonk0s and terrain owners).20%leaderboard + bounty treasury.
Early phase note:
- Dev share will be effectively as default (around
40%) until all replacement systems are live.
Economy details: Tokens & Economy.