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Tokens & Economy

  • Fair launch path (pump.fun deployment approach).
  • No private sale.
  • No reserved insider bag for market manipulation.
  • Economy supports gameplay, not the other way around.

Initial ranked flow uses SOL first:

  • Stake for match entry.
  • Stake becomes HP.
  • Win/loss resolves directly in SOL.

This keeps launch simple while contracts and game balance harden.

SOLZ is the long-term game-native token.

Planned use:

  • Match systems and rewards.
  • Store and crafting flows.
  • Extended progression and ecosystem loops.

Ticker/address/final rollout schedule are TBA.

XP is a soulbound progression layer:

  • Tracks real playtime and activity.
  • Non-transferable proof of participation.

CP represents contribution and ranked impact:

  • Drives WANTED placement.
  • Feeds bounty identity and reward weighting.

Governance token for community direction:

  • Vote on major updates and world-level changes.
  • Governance input for leadership systems (Yonk0 era).
  • 60% to killer (up to 80% in modifier/subscription path).
  • Remaining 40% split:
    • 20% dev share.
    • 20% leaderboard + bounty treasury.

Transition goal:

  • Dev share gets replaced over time by player-owned systems such as Yonk0s and terrain ownership.

Gameplay context: Ranked Matchmaking.

Creator-side trade fees are intended to reinforce ecosystem incentives:

  • Leaderboard pools.
  • Bounty/events.
  • Future guild/yonko/territory reward loops.

Royalty-bearing assets:

  • Heroes
  • Weapons
  • Terrains

Royalties route into ecosystem pools instead of dead-end sinks.

Assets overview: NFT Assets.
Future systems: Guilds and Territory.