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WebGPU & Rendering

The SOLANA ZERO client runs entirely in your browser.

  • Preferred path: WebGPU – modern, low-level GPU API.
  • Fallback: WebGL 2 when WebGPU is not available.

This lets us ship a 3D experience without a native download, but browser and device support can vary.

WebGPU is still not supported everywhere. Rough guidance:

  • Recent Chromium-based browsers (Chrome, Edge, some others) tend to have the best support.
  • Safari and some mobile browsers may only offer WebGL, or may limit advanced features.
  • Older browsers may not run the game at all, or may crash under load.

If WebGPU is unavailable, the client will try to:

  • Fall back to WebGL 2.
  • Adjust quality settings to stay within device limits.

If you see black screens, crashes, or rendering glitches:

  • Make sure your browser is fully up to date.
  • Try a different browser (recent desktop Chrome/Chromium is usually safest).
  • Close other GPU-heavy tabs or applications.
  • On laptops, plug into power to avoid aggressive throttling.

On some devices/browsers, WebGPU may be disabled by default. In that case, you may:

  • Run on WebGL fallback with lower visual fidelity.
  • Or, in advanced setups, enable experimental flags (only if you know what you are doing).

SOLANA ZERO is closer to a PC game than a casual mobile web app in terms of GPU usage.

  • High-end GPUs will give the best experience.
  • Integrated or mobile GPUs may need lower settings and shorter sessions.

We will continue to tune the client for a wider range of hardware as the project evolves.