Mobile Support
Current State
Section titled “Current State”SOLANA ZERO is built as a browser-based 3D game. On mobile, that means:
- You play via a modern mobile browser (e.g. recent Chrome/Chromium-based or Safari versions).
- Rendering uses WebGPU where available, and falls back to WebGL 2 when needed.
Because it is a real-time action game, performance will vary a lot by device.
Recommended Devices
Section titled “Recommended Devices”You will have a better experience if your device has:
- A relatively recent CPU/GPU (high-end or gaming-focused phones).
- Good thermal headroom (the game is demanding).
- A stable network connection with low latency.
Lower-end or older devices may still load the game, but you can expect:
- Lower frame rates.
- Occasional visual downgrades.
- Possible browser-imposed limits on WebGPU/WebGL usage.
Wallet Connection on Mobile
Section titled “Wallet Connection on Mobile”You can play casually without a wallet, but to earn tokens and participate in ranked systems you will want to connect a Solana wallet.
Typical paths:
- Use a wallet that has an in-app browser and open solz.fun directly there.
- Or use a mobile browser that can connect to Solana wallets via supported standards.
If you just want to test gameplay first, you can:
- Open solz.fun.
- Play as guest (no wallet).
- Later follow Quick Wallet Setup to enable ranked rewards.
Controls
Section titled “Controls”- Default: touchscreen controls mapped to movement, aim, and actions.
- Some devices/browsers may support external controllers, but support can vary and is considered experimental.
Control mappings and options will continue to evolve based on feedback.
Roadmap
Section titled “Roadmap”Mobile support will be refined over time:
- Better defaults per device class.
- More aggressive performance tuning.
- Potential native or hybrid wrappers if/when it makes sense.
For now, the target is:
“Good enough to grind matches on a modern phone, with the full on-chain stack still working.”