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Mobile Support

SOLANA ZERO is built as a browser-based 3D game. On mobile, that means:

  • You play via a modern mobile browser (e.g. recent Chrome/Chromium-based or Safari versions).
  • Rendering uses WebGPU where available, and falls back to WebGL 2 when needed.

Because it is a real-time action game, performance will vary a lot by device.

You will have a better experience if your device has:

  • A relatively recent CPU/GPU (high-end or gaming-focused phones).
  • Good thermal headroom (the game is demanding).
  • A stable network connection with low latency.

Lower-end or older devices may still load the game, but you can expect:

  • Lower frame rates.
  • Occasional visual downgrades.
  • Possible browser-imposed limits on WebGPU/WebGL usage.

You can play casually without a wallet, but to earn tokens and participate in ranked systems you will want to connect a Solana wallet.

Typical paths:

  • Use a wallet that has an in-app browser and open solz.fun directly there.
  • Or use a mobile browser that can connect to Solana wallets via supported standards.

If you just want to test gameplay first, you can:

  • Open solz.fun.
  • Play as guest (no wallet).
  • Later follow Quick Account Setup to enable ranked rewards.
  • Default: touchscreen controls mapped to movement, aim, and actions.
  • Some devices/browsers may support external controllers, but support can vary and is considered experimental.

Control mappings and options will continue to evolve based on feedback.

The browser and mobile runtime share the same game foundation.

DistributionStatusLink
Solana MobileAvailableOpen on Seeker Tracker
Google PlayAvailableOpen on Google Play
Apple App StoreTBCNot published yet
CrazyGamesTBCNot published yet
itch.ioTBCNot published yet

Supported app-store builds use simulated Soda Currency for the Soda Stake track instead of exposing real-token Ranked where distribution policy does not allow it.

Mobile work continues to include:

  • better defaults per device class;
  • more aggressive performance tuning;
  • additional storefront packaging and account flows; and
  • consistent controls across browser and installed-app surfaces.

The experience target remains:

“Good enough to grind matches on a modern phone, with the full on-chain stack still working.”