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Competition Tracks & Gameplay Modes

SOLZ describes a match through three separate axes. This prevents an economy choice such as Ranked from being confused with a win condition such as Battle Royale or a team format such as 3v3.

TrackValue systemCurrent status
RankedReal supported tokensBattle Royale and Labyrinth paths available in the current architecture
Soda StakeSimulated Soda currencyApp-store/mobile product path; final phase of v0.2.x
Mini GamesMode-specific casual rulesPlanned catalogue
WavePvE or PvPvE wave survivalCasual Survival route available; not enabled as real-token Ranked
SeasonalTime-limited competitionTBC
ArenagentAgent-versus-Agent competitionPlanned for v0.2.5x

The core kill, survive, and Escape ruleset. In kill-based Ranked, defeating a player directly awards the configured portion of that player’s remaining stake/HP. Public FFA is commonly configured for 10 players; the current protocol ceiling is 12.

Status: Available in Ranked and casual-compatible configurations.

An exploration and combat ruleset using a generated labyrinth. It can support FFA or teams of two or three depending on the published match configuration. Detailed objectives and room rules will be documented after the mode design is finalized.

Status: Casual and Ranked architecture exists; deeper gameplay guide pending.

Teams fight over a central collectible objective, similar to a collect-and-hold arena mode. Ranked uses the selected token name; Soda Stake calls the objective Bottle Grab. Kills create space but do not directly steal stake. The winning side divides the configured winner portion of the pooled entries.

Status: Objective design; real-token Ranked settlement not active.

Teams occupy one or more zones to build control progress. The first side to reach the target—or the side leading when time expires—wins. Kills help remove opponents from the objective but do not directly steal their stake.

Status: Objective design; real-token Ranked settlement not active.

Supported and planned configurations include:

  • 1v1;
  • 3v3;
  • FFA;
  • team or temporary-alliance FFA; and
  • PvPvE.

Not every ruleset is available in every format. The published room configuration is authoritative.

Detailed objectives: Casual & Objective Modes. Ranked preparation: Ranked Matchmaking.